I AM

GAMEPLAY / TOOLS PROGRAMMER

image
Hello,

My name is Simon Gonand

I'm a Junior Gameplay and Tools Programmer. Working on several Videogame related project reinforce my love for gaming and programming. I am currently looking for an opportunity to work as a Gameplay Programmer mainly on Systems and Gameplay AIs

I'm aware that it can be not easy to work in this industry with the amount of work and pressure that can be important. Nevertheless I'm deeply motivated in order to fulfill my career objectives.


Studies
Rubika

Game Programming Master's Degree (5th year)

University of the West of Scotland

BSc Computer Games Technology

IUT Aix-en-Provence

DUT Computer Science

Paul Langevin High School

Scientist Baccalaureate Engineering option


Work Experience
Gameplay / Tools Programmer

Digixart Entertainment

Tools Programmer Intern

Rebound Capital Games

Customer Support Agent

Pole To Win Glasgow

Java Programmer

Reactis


My Skills
C++ / C# / Java
Unity
Unreal
Git / Perforce / Plastic
SOME OF WORK

A Day With Mochi


Introduction

A Day with Mochi is a sandbox game based on systems when you are playing Mochi a young cat who just arrived on the island of San Felicete. You must help the local cats and fill up your photo album with Polaroids by making mischief. Interact with your world, charm the people (or make them angry), make a mess and escape to the rooftops...

The game is now available on Itch.io

Context

This game is my final school year project. We have 9 months to produce a Vertical Slice containing about 30 minutes of Gameplay. We are 11 on the team with 2 Systems Designers, 2 Level Designers, 1 3C / Tech Designer, 2 Environment Artist, 1 Character Artist, 1 Animator, 1 Generalist Artist and 1 Game Programmer which was my job.

Tools

The project is done on Unreal Engine 5.1 and using Perforce as source control tool.
The architecture is using both C++ and Blueprints to have a base defined by me and a higher level that can be used by the Designers. 
The game is also using some new tools of Unreal such as the World Partition, Lumen and Nanite.

My Work

On the project, I have the role of Lead Programmer / Technical Reference, my role is to establish an architecture, be sure that everything is working on the engine and to setup all the tools that we are using on the projet.
I am both using C++ and Blueprint on the project, the use of this two languages in the architecture is to let the possibility to the designer to help me with some programming and set a natural boundary between their work and mine. If by trying to solve a problem they find C++ code, then it means that this is not their area of expertise.
On the Gameplay part, I was responsible of creating all the AIs of the game from the base code to their Behaviour Trees and to code the different systems of the game (Objects, Awards, Life on the Island...)

Screenshots







Contact Me

SIMON GONAND
+33 6 95 98 75 61
Seyne-sur-Mer, Var(83)

Powered by Blogger.