Plunder's Call
Introduction
Plunder's Call is a 4 players multi local coop party game in the same vain as Overcooked and Moving Out where the players are pirates that are plundering archipelagos in different kind of levels. Their goal is to organize and coordinate themselves in order to get a maximum amount of treasures.
Context
This game was a school project made on Unity with two constraints. Only 4 months of production and no artists available on it. To overcome this, we get a budget of 70€ to buy assets.
My Work
On this project I was the only programmer. Which means that I worked on the controller, the local multiplayer, all the gameplay features (including Collision managment & physics), a pathing tool (which I present in detail in the next post) and assets, UI, feedbacks integrations...
Conclusion
This project was my first videogame production and the most complete project that I did on Unity. It helped me to better understand the engine with his pros and his cons (espacially the physic). Being the only programmer of a project was also enriching by the fact that there is no one to rely on when something goes wrong and that is how I learned most.
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