INTRODUCTION
Tides of Tomorrow is the last game that have been working on at Digixart Entertainment. This is an asychronous multiplayer adventure game where your story will be impacted by others.
The game will release on 24th February 2026.
MY WORK
This project has been made using Unreal Engine 5.
On this project I'm responsible for Dialogue system. From the in-editor tools to create dialogue trees, to the in-game implementation (how to start a dialogue, where, when, starting animation sequences etc...).
In link with this aspect of the project, I was also responsible for the Localization pipeline of the whole game. I built a specific exporter for dialogues to get all the information needed for translators.
I was also responsible for the Xbox series X & S port and the optimization on these platforms (mainly CPU and memory).
I learned how to use properly tools such as Pix or Unreal Insights to understand what parts of the project was causing optimization issues.
With the help of the designing team, I worked on several gameplay aspects of the game. I've worked on a system to display Objectives and subobjectives to the player.
I've developed the feature that lets the player take an object to inspect it, manipulate it and get information depending on the rotation of the object itself.
I've helped on the boat shooting system. Developing two different aim system whereas the player is using the mouse or the controller.
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